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?Arcane Enchanted (Level 31) - Monsters with the Arcane Enchanted trait can conjure a lethal purple beam. These beams revolve in a painful circle, dealing arcane damage.
?奧術(shù)強(qiáng)化(31級(jí))- 具有奧術(shù)強(qiáng)化特質(zhì)的怪物能夠召喚致命的紫色光束。這些光束以圓形旋轉(zhuǎn),造成奧術(shù)傷害。
?Avenger (Level 51) - Only Champion monsters can possess the Avenger trait. When a group of Champions with Avenger appears, the death of any member empowers the surviving Champions, fueling their frenzied vengeance against the Hero.
?復(fù)仇者(51級(jí))- 只有冠軍級(jí)怪物能擁有復(fù)仇者效果。當(dāng)復(fù)仇者冠軍團(tuán)出現(xiàn)時(shí),任何一個(gè)成員的死亡都會(huì)增強(qiáng)剩下的成員,使他們狂怒地向英雄復(fù)仇。
?Desecrator (Level 22) - The Desecrator generates a luminous void zone beneath the targeted Hero, inflicting damage on any Hero nearby.
?褻瀆者(22級(jí))- 褻瀆者在目標(biāo)英雄的腳下創(chuàng)造出一個(gè)發(fā)光的虛空區(qū)域,對(duì)接近的英雄造成傷害。
?Electrified (Level 26) - Increases the monster's Lightning resistance and adds lightning damage during attacks. It also grants the monster a special Lightning-based ability.
?閃電強(qiáng)化(26級(jí))- 增加怪物的電系抗性,并在攻擊時(shí)附加電系傷害,同時(shí)賦予怪物一種特殊的閃電能力。
?Extra Health (Level 31) - This trait grants the affected monster additional HP.
?血多多(31級(jí))- 這個(gè)效果為怪物提供額外的生命值。
?Fast (Level 31) - This trait enhances the speed of monsters, allowing them to move, strike, and cast spells more swiftly. Monsters with the fast attribute do not gain extra resistances, nor do their attacks deal additional damage.
?特別快速的(31級(jí))-該效果提升怪物的移動(dòng)、攻擊和施法速度。獲得快速稱號(hào)的怪物不會(huì)獲得額外的抗性,也不會(huì)造成額外的攻擊傷害。
?Fire Chains (Level 31) - A chain of fire connects the backs of champion monsters. If the Hero touches or even approaches one of these fiery links, they will take damage.
?連鎖火焰(31級(jí))-在冠軍怪物背后連接著一道火焰鏈。英雄接觸或靠近火焰鏈時(shí)會(huì)受到傷害。
?Frozen (Level 22) - Monsters with the frozen attribute deal Cold damage with their attacks and possess significant Cold resistance. They also have a set of special attacks based on Cold. They can slow the Hero and freeze them with frozen orbs or upon death.
?冰冷強(qiáng)化(22級(jí))-具備冰凍屬性的怪物在攻擊中帶有寒冷傷害,并且擁有強(qiáng)大的寒冰抗性。他們擁有多種冰寒屬性的特殊攻擊,可以在攻擊或死亡時(shí)減緩英雄的速度甚至冰凍他們。
?Health Link (Level 51) - This trait is exclusive to champion monsters and activates only when multiple champions are present. Health Link decreases the damage taken by linking the champion's health to that of other Health Link champions in the vicinity.
?生命鏈接(51級(jí))-此屬性僅在場(chǎng)上有多個(gè)冠軍怪物時(shí)激活。生命鏈接通過將生命值與附近其他擁有生命鏈接屬性的冠軍怪物連接來減少其受到的傷害。
?Horde (Level 31) - This unique trait applies solely to Rare monsters. Horde increases the number of minions accompanying a rare monster, creating a crowded battlefield. This is a hidden trait and is not listed on the monster's attributes.
?人多多(31級(jí))-此特性僅對(duì)稀有怪物有效。它增加了與稀有怪物一起出現(xiàn)的仆從數(shù)量,使戰(zhàn)場(chǎng)更加擁擠。這是一個(gè)隱藏屬性,玩家無法在怪物的屬性列表中看到。
?Illusionist (Level 26) - The illusionist characteristic allows a creature to produce perilous replicas of itself. This trait does not provide any additional resistances, nor does it alter the damage output of an Illusionist. Illusionist can be found in minions, as well as Rare and Champion monsters. Each replica has identical health to its original. Replicas cannot produce further replicas. Every creature has a chance to use polymorph to generate two replicas of itself when it takes damage.
?幻術(shù)師(26級(jí))- 擁有幻術(shù)師頭銜的怪物可以創(chuàng)造出一個(gè)具有真實(shí)傷害的自身分身。該屬性不會(huì)賦予新的抗性,也不會(huì)改變怪物造成的傷害?;眯g(shù)師屬性可能出現(xiàn)在仆從、稀有怪物和冠軍級(jí)怪物身上。每個(gè)分身的生命值與怪物本體相同。每當(dāng)怪物受到傷害時(shí),有概率生成兩個(gè)分身。
?Invulnerable Minions (Level 51) - This trait can only be found in rare monsters of around level 51. These rare creatures appear with a team of invincible puppet minions and have increased health. Their health is boosted by 50%. The minions cannot be killed until the main rare monster is defeated.
?無法傷害的仆從(51級(jí))- 僅有51級(jí)以上的稀有怪物會(huì)具備此屬性。擁有該屬性的稀有怪物會(huì)帶領(lǐng)一隊(duì)不可摧毀的仆從,并且它們的生命值會(huì)增加。他們的生命值增加50%,直到主怪被殺死之前,仆從無法被消滅。
?Jailer (Level 51) - The jailer characteristic grants monsters the power to trap the Hero in a conjured prison, immobilizing them. Although the effect is brief, it lasts long enough to make you vulnerable to attacks. Every attack by the Jailer has a 25% chance to inflict this on you. The dashing strike allows movement but does not release you. However, spirit walk will free you.
?監(jiān)禁者(51級(jí))- 擁有監(jiān)禁者屬性的怪物可以召喚一個(gè)牢籠,將英雄困住,無法移動(dòng)。雖然效果短暫,但足夠讓你成為一個(gè)容易攻擊的目標(biāo)。每個(gè)監(jiān)禁者有25%的幾率將此效果施加在玩家身上。武僧的疾風(fēng)擊可以讓你移動(dòng),但無法解除牢籠。靈魂行走則可以讓你完全解脫。
?Knockback (Level 0) - Every melee attack has the potential to push the hero back.
?擊退(0級(jí))- 每次近戰(zhàn)攻擊都有可能將英雄擊退。
?Missile Dampening (Level 8) - This trait is exclusive to rare monsters. Creatures with this trait produce a reddish sphere around themselves. Any projectile entering this sphere significantly slows down, moving at half speed while inside. The projectile accelerates once it exits the sphere.
?立場(chǎng)(8級(jí))- 只有稀有怪才會(huì)具備此屬性。怪物會(huì)在周圍生成一個(gè)紅色的區(qū)域。任何進(jìn)入這個(gè)區(qū)域的投射物都會(huì)大幅減速,在其中速度會(huì)減慢50%。一旦投射物離開該區(qū)域,就會(huì)加速。
?Molten (Level 8) - Creatures with the Molten attribute gain resistance to Fire and include Fire damage in their regular attacks. They also possess a couple of Fire-themed special abilities. As they move, they leave behind a trail of damaging lava pools. Upon death, they detonate in a fiery explosion.
?火焰強(qiáng)化(8級(jí))-擁有此特性的怪物會(huì)獲得火焰抗性,并在攻擊中附加火焰?zhèn)?。他們還擁有幾種基于火焰的特殊攻擊。當(dāng)他們移動(dòng)時(shí),會(huì)在地面留下傷害性的熔巖池。死亡時(shí),尸體會(huì)發(fā)生爆炸。
?Mortar (Level 22) - Every 4-5 seconds, the Mortar monster unleashes a rapid series of firebombs at the hero. Even after the monster dies, it continues to hurl bombs. Minions can also appear with this trait.
?火彈環(huán)繞(22級(jí))-這種怪物每隔4-5秒就會(huì)向英雄發(fā)射一連串的火焰炸彈。即使在怪物死亡后,它仍會(huì)繼續(xù)投擲炸彈。仆從也可能具備此屬性。
?Nightmarish (Level 0) - Monsters of any level and their minions can appear with this trait. It adds a Fear element to a monster's attacks. Any hit from a Nightmarish opponent might cause your character to flee in terror.
?恐懼強(qiáng)化(0級(jí))-任何等級(jí)的稀有怪物及其仆從可能擁有這個(gè)特性。這種特性為怪物的攻擊增加了恐懼效果。怪物的任意攻擊都有可能讓玩家的角色因恐懼而逃跑。
?Plagued (Level 14) - Monsters level 14 and above can appear with the Plagued attribute. All damage inflicted by a Plagued monster is Poison-based. The trait also provides the monster (and its minions) with Poison resistance and allows for three special Poison-oriented attacks.
?疾病強(qiáng)化(14級(jí))-所有14級(jí)及以上的怪物可能具備此特性。這樣的怪物所造成的所有傷害都是基于毒素的。這個(gè)特性還賦予怪物及其仆從毒素抗性,并使他們能夠進(jìn)行三種特殊的毒素攻擊。
?Shielding (Level 22) - Provides the monster with a temporary period of immunity to all damage types.
?開無敵啦(22級(jí))-為怪物提供一段時(shí)間,免受所有形式的傷害。
?Teleporter (Level 0) - The teleporter ability enables monsters to swiftly move around the battlefield. They can disappear when attacked and reappear beside you shortly for a counterstrike. This ability does not alter damage or defenses.
?傳送者(0級(jí))-傳送者能力讓怪物在戰(zhàn)斗中進(jìn)行瞬間移動(dòng)。這個(gè)能力不影響傷害和抗性。
?Thorns - All Champion and Rare monsters above level 26 can possess the Thorns ability, which is unavailable to minions. When you hit a foe with the Thorns trait using a melee attack, you will automatically take damage in return.
?攻擊反噬-所有26級(jí)以上的冠軍級(jí)和稀有怪物可能具備這個(gè)能力(仆從無法擁有)。當(dāng)玩家對(duì)攜帶此能力的目標(biāo)進(jìn)行近戰(zhàn)攻擊時(shí),將會(huì)受到自動(dòng)反彈傷害。
?Vampiric - The vampiric trait enables monsters to convert the damage they deal to you into their own health, effectively feeding off your harm.
?吸血的-這個(gè)能力允許怪物將對(duì)玩家造成的傷害轉(zhuǎn)化為自己的生命值。
?Vortex - This ability lets monsters pull their enemies closer, posing a significant threat if your character relies on distance fighting. The ability itself does not cause damage, however.
漩渦-這個(gè)能力允許怪物將玩家拉近,從而縮短彼此的距離。因此,對(duì)依賴遠(yuǎn)程攻擊的玩家而言,漩渦非常危險(xiǎn)。這個(gè)能力本身不造成傷害。
?Waller - Waller allows champion monsters with this trait to create impassable barriers on the battlefield temporarily.
?筑墻者-筑墻者只會(huì)附加在冠軍級(jí)怪物身上,使得怪物能夠在戰(zhàn)場(chǎng)上定期建立不可穿越的墻體。
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